Three Different Ways:
Dreams, Madness, and Myths
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Dream Journal: 2013-09-10.01
A 27 word key. Keri knows which door it opens.
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Dream Journal: 2013-09-09.01
While Weaver worries over how to approach the forbidden, the forbidden drops in for a chat. Answers are discussed circumspectly, a game of tennis is enjoyed, and Weaver is left feeling more settled than before. Time to write new nom de plumes. 383 words.
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Fun and Games
It’s been a busy night. First Weaver keeps forgetting if she’s running a message or playing a game. Then Weaver is sent as a messenger of the gods to the last people left on a dying world with an offer they shouldn’t refuse. After leaving that hot mess, Weaver is accosted about her shit. She…
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Deep Lessons
Weaver answers the Gardenmaster’s summons, and finds her friend wounded. In the process of trying to help, she is pulled into the depths. Her friend is restored. Another Gardenmaster talks shit. Kids give the best hugs. And no questions are clearly answered. 3,251 words.
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Dream Journal: 2013-09-03.01
He spent over an hour berating me for my carelessness. So I carefully corrected the situation. Wonder who took the tooth. 457 words.
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Dream Journal: 2013-09-02.02
Bill the Jumper makes his last appearance. The question of apotheosis is settled, and Weaver is settled with the outcome. 1,411 words.
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Don’t Rush
53 words. Take your time.
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Dream Journal: 2013-09-02.01
In the name of safety, Weaver pulls hazards off a country road and winds up in a not-safe situation with a police officer. Appearances are deceiving. 1,651 words.
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Dream Journal: 2013-09-01.01
A warning about jumping the gun, or overworried about a new gear? Only Keri’s neurosis knows for sure! 178 words.
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Dream Journal: 2013-08-31.01
Bone Temple still stands. A new Seal Chamber. Private contractors have feelings, too! 112 words.
Got any book recommendations?