Category: Dream

  • Dream Journal: 2013-08-06.01

    Weaver gives belated advice to an arrogant man that decides to crash a private affair. 360 words of hindsight.

  • Dream Journal: 2013-08-04.03

    flames-of-amber replied to your post: That was a mastery of Seizing The Opportunity…. Reminds me of Bizzaro from the Superman comics. He spoke backwards like that. If he said he hated you and never wanted to see you again, it meant he loved you and wanted to be with you forever, etc. Keri answers with…

  • Dream Journal: 2013-08-04.02

    Weaver goes through drama to save the show. Everyone wants what they can’t have. Why do everyone think she’s in charge when she’s just visiting! And will that woman stop grabbing her ass! 1,014 words.

  • Dream Journal: 2013-08-04.01

    A troupe of [redacted] visits Weaver, having been led by a helpful Tumblrite. But the communications were sabotaged. Weaver figures it out and the visit ends in peace with the troupe, and a warning for the betrayer. 403 words.

  • Dream Journal: 2013-07-31.01

    Weaver encounters Bear again and is chastised for dismissing a story because it didn’t fit her preconceptions. Introspection follows. 888 words.

  • Dream Journal: 2013-07-30.01

    Weaver is summoned to a library, where she is outed as Keri by another Traveler. She is asked about the Twelve Witnesses tarot spread, and a new method is tweaked. 1,161 words.

  • Dream Journal: 2013-07-28.01

    Weaver visits Imposter Snake for tea. Ke wanted to host this time and show off kir new skills and kir new appearance. So many teeth. So few fucks. 314 words.

  • Dream Journal: 2013-07-27.01

    Keri closes her eyes for five hot seconds and gets a health & welfare check from an winged eye emanating glory. Some snark involved. 703 words.

  • Dream Journal: 2013-07-26.01

    Weaver again dreams in a game setting. Another day, another threat, another heroic effort. But this time her game character is killed and can not be revived. Hints of subterfuge abound. A game is being played alright, but who are the players? 959 words.

  • Dream Journal: 2013-07-23.01

    A trio of quick and intense dreams. A battlemage saves the day and is chewed out by the commander for doing so. A pair of chieftains finds out that arbitration hurts. Lions meet on the field of battle and subterfuge is afoot. 1,501 words.